NHLView NG Imminent Release

As I’m readying the initial release of NHLView NG, I invite those who plan on downloading and using the program to register or recover the password for your forum account. As was the case previously with NHLView PC, I’m planning to mostly use the forums for receiving bug reports and offering support for problems you may be experiencing and questions you may have. Due to problems with spam, I’m forced to manually approve all registrations. There is a field in the registration form that is designed to distinguish real users from bots. Please make sure to fill it in such a way that I’m able to know you are not a bot. Also, please be patient with account activation, it may take me a few hours to activate it. If you do not receive an activation within a day, please contact me by email. Thanks.

Progress Update 2013/09

NHL 14 came out not that long ago, so it’s time for my yearly NHLView update. Over that last few months I’ve been actually able to put significant time into advancing NHLView NG so that it’s ready for this NHL season. And I’m happy to say that it has almost all the basic functions I wanted for the initial release. Keep checking this page in the upcoming weeks for the release information; in the meantime, here are some new screenshots from NHL 14 database:

Progress Update 2011/02

  • Here is an update on what’s going on with NHLView NG and related research: I’m sure a lot of PS3 owners have heard of a little project called PSGroove which, with help of some other tools, allows you to copy your Blue-ray game onto external hard drive and play the game off it. One nifty thing about this process is that files are stored on the hard drive unencrypted which means one can freely look at them. This is of great help for NHLView NG research because it turned out that EA left the whole DB structure metadata on NHL11 BD. With this information I now have complete description of roster format. This information may even help uncover the meaning of some previously unknown fields from PC rosters. I present you this screenshot of a development build of TDBView which has NHL11 default roster open along with metadata information:
  • Now, this does not solve the problem of NHL 11 saves being encrypted so save files can still not be edited; however, it opens the possibility of modifying the default (and consequently exhibition) roster for PS3 users who are willing to use PSGroove. In any case, I’m working with the assumption that it will be eventually possible to easily extract the roster and pack it back on PS3 (this is already the case in NHL10 and below). Roster extraction is not the main focus of NHLView NG development; having the roster file I’m concentrating on adding support for editing of its main constituents: players, teams and line ups. Hopefully by then there will be tools to integarte the modified rosters in the game. Now that PS3 is wide open, this is not far fetched. Good job PS3 homebrew community, maybe we’ll see NHL modding days resurrect with vengeance! I certainly hope so.
  • In other news, forum has been cleaned up. Sorry for the mess, I have little time these days to keep it clean on a regular basis.

NHL 11 Support

I just got my copy of NHL 11 for PS3 today. It’s sad, but unfortunately this year the roster files are encrypted and therefore cannot be either edited or even copied between two consoles. So no NHLView for NHL 11. I will however keep working on the editor for NHL 10 as time permits.

First PS3/XBox 360 Progress

For those who’ve been wondering waiting for updates, I’m finally at a stage where I can post one. With NHL franchise dead on PC, it is unlikely NHLView will keep evolving. That doesn’t mean however that new versions of NHLView are not going to be released in the future. I’m working on adding support for Next-Gen platforms: PS3 and Xbox 360. I’ve made some progress in the last few weeks: NHLView can now read players, teams and rosters (including free agents). It’s far from being ready, but here are some screenshots of progress to date.